Precisely because Gameloft refuses to shoot for originality, its games are comfortably familiar. Which brings us to pro #4…Ĥ) Gameloft games are really easy to play Dungeon Hunter: Alliance is much more straight forward and for some, the better for it. But it’s also not a true dungeon hack – you spend too much time outside and doing more RPG-style questing for that. So for instance, the closest alternative to Dungeon Hunter: Alliance is Sacred 2, which is a good game with a huge amount of content. When there’s no alternative, it’s easier to forgive errors. Fans of these genres often have no alternatives when Gameloft releases a game on a service, and so lap it up in droves. This is an advantage that should not be underestimated. NOVA and StarFront are the first Halo and Starcraft style game on iOS devices, respectively. It really is the only option right now for dungeon hack fans on PSNĭungeon Hunter: Alliance is the first true-blood real dungeon hack RPG on the PlayStation Network. Often you’d expect budget games to be riddled with bugs or have corners cut in presentation, but not with Gameloft. Occasionally these features are awkward in execution, but if you have the peripherals, at least you get to use them with these guys.Īnd importantly, those games that feature a online play mode usually work very smoothly – all very impressive features for games with such a cheap buy-in. Every Gameloft game sold on the Nintendo DSiWare had some kind of camera feature. Dungeon Hunter Alliance supports the PlayStation Move, for instance. Visuals tend to be well-drawn, framerates tend to stay up, and the publisher does a good job of implementing console-specific gimmicks to make the game feel at home on the console. Gameloft games are nothing if not disposable, so it’s rare that there’s a Gameloft game that feels like you’re being overcharged for.Ģ) Gameloft games are technically competentĭespite being cheap, Gameloft games feature a surprisingly level of technical competence. Not everyone has an income that can support all the big releases through the calendar year (especially the FPS genre), so if the Gameloft equivalent can scratch the itch instead, especially when you’re not a huge fan of the genre in question, then the game has served its purpose.Īnd then, after the itch has been scratched, there’s no real compulsion to play for multiple, multiple hours. When Call of Duty (and any other major new release) sells for $Aus110, Modern Combat: Domination, selling for less than 1/5th of that price, offers a very attractive alternative.
0 Comments
Leave a Reply. |